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Published Papers:

Why are videogames engaging? Determining what we mean by 'fun' with a Grounded Theory approach. J. Salisbury and B. Fields. Proceedings, twelfth European Conference on Cognitive Ergonomics (ECCE 12), 2004.

Presentations:

Poster presented to Level Up, Utrecht, November 2003. [MS Word 2002]

A presentation which I update and use as required (last used for a Middlesex School of Computing Science research seminar). [MS Powerpoint 2002]

The presentation used at the Game Design Research Symposium and Workshop, Copenhagen, May 2004. [MS Powerpoint 2002]

Submitted Drafts:

Full paper abstract:- Why are videogames engaging? Determining what we mean by 'fun' with a Grounded Theory approach. jointly authored with my supervisor Bob Fields and submitted for consideration for the twelfth European Conference on Cognitive Ergonomics, York, September 2004. [Adobe Acrobat (PDF)]

Full paper:- All a Question of Fun: How can primary research into how videogames engage support design practice? accepted for presentation at the Game Design Research Symposium and Workshop, Copenhagen, May 2004. [Rich Text Format]

Course Reports (University Internal):

Report required to register for the Master of Philosophy programme from the Batchelor of Philosophy programme (six months from start of research). [MS Word 2002]

Report required to transfer from the Master of Philosophy programme to the Doctor of Philosophy programme (eighteen months from start of research). [MS Word 2002]

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