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Design for All


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Middlesex University

School of Computing Science

Interaction Design Centre

DFA convenor:
Gill Whitney

 

 

 

The Design for All Group

Design for All Related Student Projects

When looking for a supervisor, in the first instance try the academics (not PhD students) whose interests match yours. Contact a member of staff who you think would be a good supervisor as soon as possible expressing your interest. However, before meeting the member of staff try to write a paragraph or so outlining what the aim of the project will be - what will you implement what will you study. This will give you the basis of your initial discussion with the potential supervisor. Think also about how you will go about the project: what language or tools might you use, how might you collect data, etc. One of the most important questions is "How will I evaluate the artifact that I create or the data I collect?" - "How will I demonstrate to the reader of my dissertation that the work I have done is good?". For a computer science project you must of course create some computing artefact as part of the project.

Do not put a member of staff's name down on your proposal as your supervisor without getting their agreement first. If nothing else it is rude, but in any case is not in your best interests as your proposal will be far better if you have discussed it with the actual supervisor- they will help you improve it. None of the suggestions below are proposals themselves, just ideas to get you started.

Suggestions for Student Projects related to the research undertaken by members of the Design for All Group will be placed below. However these are intended to just give you an idea of the kind of project you might do. Use your imagination! The most important thing is that you do a project that excites you.

Some of the suggestions below are more suited for Undergraduate projects and some for Masters projects. However, it is likely that suggestions in either category could be turned into excellent projects in the other. For example, the scope of a Masters suggestion might be scaled down to give an undergraduate project on the same topic.


Project Suggestions

An accessible personal web page designer

There are a variety of tools available on the internet for evaluating the accessibility of web pages (ie answering "Is it usable by a wide range of users, including people with disabilities, older people, etc?"). The tools analyse a web page automatically and provide a report listing usability problems and changes to be made to improve the accessibility of the web page. A problem is that the recommendations returned are often unintelligible except by usability experts. However, many people who are not experts design web pages (eg personal pages). This project involves developing an idiot proof such tool, where the recommendations are comprehensible to everyday people capable of using design tools such as Dreamweaver. The tool would only be for producing simple web pages so would not need to support the full functionality of existing systems. However it must be compliant with W3C guidelines. This will involve programming in a language such as Java.
Possible Supervisors: Gill Whitney


Design in context for the older user

This project is concerned with the implications of contextual design for the preferences and skills of the older user. It tests the hypothesis that the older user will find contextually valid activities to be more acceptable and easier to implement than others. You will design a study based upon a small set of interviews to identify the real world tasks that older users for which older users might wish to have support from information technology. You will evaluate the use of two websites by your chosen interviewees in order to produce a simple checklist of design features and evaluate its applicability.
Possible Supervisors: Ray Adams, Gill Whitney


Design customisation for an older user

On the basis of an in-depth interview with one older user of information technology, develop a simple method for assessing the specific requirements of that person. Develop a simple web page meeting the requirements as far as possible and perform a user study with the original person. Evaluate the value of the method developed by means of a second interview with another older person.
Possible Supervisors: Ray Adams, Gill Whitney


Online searching for the elderly

The web has the potential to provide a useful information source for elderly people. For example local government services are increasingly being placed online. The aim of this project is to investigate the search approaches and metaphors used by elderly people when actually searching for information in a natural environment. For example it may be that elderly people are used to searching telephone directories. However, search engines do not use the same search strategies as work for paper directories. The result of the project would be to develop a search interface that does match the metaphors underlying the search strategies actually used.
Possible Supervisors: Gill Whitney, Suzette Keith


Evaluating Spiral Help

According to research by Age Concern, as people get older they find it increasingly hard to remember long instructions. The idea of spiral help is to give minimal instructions initially, assuming this will be sufficient in most cases, but then on mistakes, increasingly detailed instructions. Voice based systems such as a voice recognition booking system (as might be used for booking tickets over the phone) that give a user a series of options to respond to can be very frustrating and especially so for older people. An example of spiral help would be if a spoken instruction was not recognizable by the system, it give more detailed instructions to try to recover. If the response of the person was still unrecognizable, even better help would be given. For example, an initial instruction might be "What day of the week do you wish to book for?". On a repeat due to an unrecognized response this might be replaced by "What day of the week do you wish to book for, Saturday or Sunday?" then "Do you wish to book for Saturday? Tickets are only available at weekends" (where it was initially assumed from context that only weekend tickets were available).

There are several avenues a project on Spiral help could follow, each involving developing and evaluating a prototype system. For example, spiral help could be compared against a more normal approach with repeating the same instructions, for different age groups, to study whether it is a better approach. An obvious question is how many times should the system persist for an answer before giving up? A study using prototypes could examine how many repeats of instructions on unrecognizable responses users put up with before giving up themselves? Does this vary with the point in the interaction - do people give up later if they are further in the interaction? Do they give up on fewer reprompts if they failed on earlier questions more times (ie does it depend on the total number of failures rather than failures on this question). This might be examined using a Wizard of Oz study where the system itself ignored what the user actually said but was preprogrammed with different subjects to "fail to recognize" what the person said.

Further Reading: M. Zajicek, R. Wales and A. Lee. "Towards VoiceXML Dialogue Design for Older Adults" in People and Computers XVII - Designing for Society, edited by E. O'Neill, P. Palanque and P. Johnson, pp 327-338 BCS, 2003.

Possible Supervisors: Paul Curzon


DIY Help System

Computer Systems such as Word are hard to learn. Many people find help systems do not help very much. A tactic I have observed some older people use when learning a computer system is to keep a notebook of the things they have learnt as a memory aid. Study memory aids, both computer based and physical, that people use when learning a system and determine if any particular approaches are found to be more useful and/or successful for different age groups. Design a computer based help system that acts like the notebook allowing people to create their own help but providing extra functionality (such as help in searching) - evaluate its effectiveness against a paper version and against the existing help system provided. Is paper best? What factors determine the success of such aids.
Possible Supervisors: Paul Curzon


Rail Ticket Machines

Rail companies are currently introducing a new generation of ticket machines designed to give much greater functionality than previous ones. This project is to investigate any design problems that would make such machines hard for the disabled and elderly to use and to implement a prototype design of a ticket machine which avoids the problems identified.
Possible Supervisors: Paul Curzon


Reaction time

If people have to respond to a warning signal - e.g. that indicates danger - they generally respond faster to auditory signals (sounds) than visual ones. However, in some environments (e.g. poor lighting or noisy environment) particular sounds or visual signals will not work well. Also, generally, some signals may be more effective than others - for example, maybe a sharp sound elicits faster response than a dull one, a red light faster than a blue one. Or maybe not. The elderly may however be hard of hearing and many people have minor hearing damage due to for example the use of walkmans. This project is to study the effects of different stimuli on reaction time for people of different age groups, to help design better warning signals.

Method:

  1. Design and implement a system that allows you to test reaction times for different stimuli (various sounds and visual stimuli).
  2. Run a simple experiment to check previous results in this area (particularly that sounds elicit faster responses than visual stimuli).
  3. Select variations on the kinds of sounds / visual stimuli, and re-run the test with those.

Memory and attention game

There are situations in which people often forget something - for example, forgetting to attach files to email messages, leaving the original on the photocopier and going away just with the copies. Many of these situations share something in common: that the user has achieved what they set out to do (send a message, make a copy) but in doing so they have altered something else, which also needs to be returned to its original state. This project is to investigate what factors most determine when people are most likely to forget to finish a task properly; they are likely to include visibility and related cues, distractions or too much to think about, and the task structure (what order things have to be done in). Is this something that is affected by age?

Method:

  1. Design and implement a game that manipulates all these variables. (The best idea I've had for this so far is a kind of 'dungeons and dragons' game with a timed element to it though that may not be very suitable for the elderly!.)
  2. Design and run an experiment that tests the variations of the possible factors that determine memory load.

Possible Supervisor: Bob Fields, Paul Curzon


Interfaces in Public Spaces

Evaluating and re-designing Interfaces and Websites for a very general audience in public spaces with the pattern approach. Possible cases: 1) any exhibit in any Museum that includes a computer. 2) Information kiosks, computerised vending machines, cash machines
Possible supervisors: Elke Duncker


Aging

What's age got to do with it? Designing a fun game for aging people with multiple disabilities and reduced intellectual capacity.
Possible supervisors: Elke Duncker

 

For further information please contact the Convenor - Gill Whitney (G.Whitney@mdx.ac.uk).

 

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