Display Project is a 3 years project which kicked of in January
2007 founded by EUROCONTROL, the European Organization for the Safety
of Air Transportation. The overall aim is to devise ways to present
3D information to air traffic controllers in the context of the
traditional 2D radar display (read more).
Virtual Airspace Management
In this project we are part of an European consortium to develop a
new 4D (3D + time) interface for improving air traffic management
in the approach and tower control operations area. We are investigating
high level operations concepts and how that determines representation
design requirements and hence what it means for designing 3D interfaces
for air traffic management.
Novel Interfaces For Socially Disadvantaged
In this project we are working with a local Citizen's Advice Bureau
(a volunteer organisation that helps socially disadvantaged people
with problems) to develop an interactive electronic community notice
board (iceBoard) and environment for public services and information.
The problems being addressed include how to develop interfaces that
provide answers rather than lists of lists to people who have low
or limited information seeking and literacy skills. One approach we
have adopted is the development of novel interaction and visualisations
that provide context while accessing detailed information to minimise
getting lost in a large website, or when required public service information
is distributed across several different government 'silos' or websites.
Novel Interaction And Visualisation Design For Multi-Layering Of
In this area we are researching the utility of visualisation and interaction
capabilities of a new technology called the Multi-Layered Display.
From this we will then investigate how such designs can be made, and
then (i) develop the OS-level software architecture for using the
MLD and (ii) help the company develop applications that can make use
of it. Our target domain at the moment are those where information
changes rapidly and where the information density is high, e.g. command
and control, financial markets.
Interaction And Visualisation Strategies For Situation Awareness
And Decision Making In Dynamic And Complex Environments
This area is based on our research using Cognitive Task Analysis to
investigate the nature of demands placed on operators situation awareness
and decision making in naturalistic decision making environments as
diverse as command and control, laproscopic surgery, and identifying
the cognitive strategies of of vehicular navigation among the older
population. We are developing techniques to support information handling
strategies in these domains, and also to inform the design of surgery
training and assessment packages. Some of this work is based on previous
studies of various emergency ambulance control centres in NZ, Australia,
Scotland, Wales and England
Digital Libraries For Cultural Heritage
One of our projects involve understanding how old photographs of historical
value can be digitally archived and yet remain accurate and readily
accessible. Issues are not so much just technical, but also social
Multimedia And Cultural Heritage
In this project area we ask the question of how do we replicate or
augment the interaction with virtual reality museum artefacts? especially
those artefacts where a high degree of visual interpretation of the
artefact is required e.g. ancient vases where cracks are important
as they contribute to the significance and value of the artefact.
Collaboration In Dynamic Work Domains
In this project area, our studies attempt to understand the nature
of the common information spaces, particularly between air traffic
controllers in ATC environments; and with the study of interaction
and collaboration problems with distributed team collaboration tools
such as airborne collision avoidance systems.
Socio-Cultural Influences In Individual-With-Technology Interactions
In this project area we explore how do individuals from different
socio-cultural backgrounds interact with e-commerce and e-learning
systems that are internationally accessible.
Affective computing - fun and engagement with technology
What counts as fun and engagement? what characteristics of technologies
are implicated in producing these affective responses? how can we
use such knowledge in design? these are some of the issues being investigated
in this area of work.